0km/h
distance 0 m · descent 0 m
top 0 km/h · longest air 0.0 s · longest grind 0 m
lift rides: 0 · slides: 0 (recovered: 0)
offline
0.0 s
WIPEOUT!
AD turn   Space jump   S brake   N map   Enter chat   Esc resort   H help

Après Ski

Snowboard simulator · real resorts rebuilt from map data · third-person view

Click, tap or press any key to continue

AD turn · Space jump · S brake · ride into the zone at a lift's bottom station to go up
press H in the game for all the controls

ControlsH or click to close

A / Dturn – on snow the board rides its edge, in the air it spins Spacejump – you take off the moment you press it; keep holding (up to 0.45 s) and the jump goes higher and further, a short tap is a small hop. On a rail it hops off the same way Shifttuck (less air drag); pressed after takeoff it grabs the board Wpush off at low speed; hold it with rockets armed and the boosters fire Sbrake – the board goes across the direction of travel; skis snowplough at low speed R / Treset in place / teleport to the top of a lift (a random one, or the one you are riding) Pwhen stopped: take the board or skis off and stand – look around with A/D, W/S or the mouse; P again straps back in Nresort map: small in the corner, then full screen, then off; click or tap it to teleport there Brocket boosters on / off – a run using them counts for no records Ccomic mode on / off – the whole slope drawn in ink and screentone Msound on / off Hthis help – the game pauses while it is open, H or Esc closes it Escpick another resort without leaving the game (online that means a new room) Enterchat at any time, even while riding – your words appear over your head

Lifts. Roll slowly into the zone at a bottom station and the next chair or T-bar takes you up; holding S skips boarding. At the top you unload automatically. On the way up you can look around with A/D, W/S or by dragging the mouse.

The slope. The arena is fenced with safety nets. Watch out for trees, rocks and buildings. Black runs are scraped to ice: less grip, and the edge lets go sooner. Blue and red runs have mogul fields in places.

Rails and cables. Park rails are scattered down the slope – line up and ride onto the low end, or jump on, to grind; A/D turn the board on the rail. The lift cables can be ground too, if you manage to land on one.

Sliding. A hard turn at speed, or ice, can make the edge let go. Release the turn key for a moment and the board lines up with your direction of travel and grips again (counter-steering is quicker). Keep holding the turn and the tail swings out until you wipe out.